On the surface an Inbox is an interactive fictional story that unfolds through email. Underneath the hood they are tests, tutorials, skill builders, living case studies, etc.
Participants love them. The player takes on the role of the main character in the story. They get emails from other characters. These emails can have attachments (docs, images, videos). Sometimes an instant message pops up instead of an email. As the story unfolds, emails present problems and ask for solutions.
Instead of writing a reply (which is an option), the player selects from a list of responses - say A, B, or C. If the player chooses A, the Inbox might:
The result is something like a text-based adventure game, where the player enters “a great underground empire” to explore a vast labyrinth of caves, solving puzzles and collecting treasures on their journey. Both text games and video games are successful because they put the player in the storyline where they can make decisions and experience their consequences. Inboxes do the same, but they have a practical purpose that goes beyond entertainment.
Put yourself in the participant's shoes. Would you prefer to be a part of the story, or take a passive role in a slide show, article, or video? Is it any wonder that participants love Inboxes?
Inboxes are ADA and GDPR compliant, and they are designed to collect “big data” across populations.
Inboxes are a type of simulation - they evolve based upon the user’s choices, and outcomes vary from player to player. They can trigger an emotional response in the player, and that anchors learning objectives in training applications.
They differ from business simulations in a few fundamental ways:
Inboxes are used as tests, tutorials, surveys, marketing instruments, living case studies, skill builders, assessment tools, and onboarding instruments.
Applications? Try to think of something that cannot be explored with email. Chopping wood? We could email you a list of axes, or a video on chopping technique. If humans can talk about it, they can employ email. Typical applications include:
Recruiting. Model the job in an Inbox. Ask candidates to play the Inbox to assess their skill levels. Populate it with real world characters and situations. Two things happen. Some candidates say thank you and leave, which saves everybody time. Some candidates become enthusiastic. In the interview talk about the situations presented in the Inbox. After hiring use the data collected for training and onboarding. One of our clients, a recruiting firm, told us that they cut their costs by half using Inboxes.
Seminars. Inboxes can be the vehicle for a seminar. Consider a seminar on the question, “When should a manager call the legal department?” Lecture for an hour on a topic, then break the class into teams of 4-6 participants. Ask the teams to do a short Inbox about the lecture. Consequences can include gained or lost sales, lawsuits, even jail, all in the spirit of good fun.
Pre-work. Obviously, an Inbox can serve as pre-work for a course or seminar. But here is an interesting twist. Why not use an Inbox as a marketing and survey vehicle to attract participants? Ask the target audience to do the Inbox. Present it as a fun exercise where people can discover their competency level at whatever the course is about. Prospects ask themselves, “Can I handle these situations or not?” If not, the solution is to take the course. As a side benefit, HR gathers data about the population’s competency level.
Post-work. Similar arguments apply to post-work. The interesting twist here is that seminars do not have to end. Periodic Inboxes can refresh important concepts.
Communications. Why not highlight important stories from the past month in an Inbox? Put people in the same critical situations that their peers faced and ask, "What would you have done in this situation?" The Inbox both alerts the audience to a real-life issue and prepares them to offer an appropriate response.
Continuous learning. Use Inboxes as a subscription service. Once each month, send subscribers this month’s Inbox. As attachments, the emails can offer videos, images, and documents. The subscription keeps people sharp by putting them into unusual but high consequence situations. Compare this with flight simulators, where pilots encounter black swan events. Better to face them in an Inbox before they come up in real life.
Assurance of Learning. Accrediting bodies like the AACSB have a quality control requirement called "assurance of learning". Inboxes can collect high quality data effortlessly.
An Inbox is a simulation, an interactive story. Often the designer can build feedback directly into the storyline. For example, the user selects a good answer, and a few minutes later an instant message pops up that reads, “Great news! They accepted our offer!” And a few minutes after that, “Uh-oh. The warehouse just burned down.”
In most Inboxes, users want to know how well they did, how they compare with their peers, and what they can do to improve their skill levels.
All Inboxes are built around a set of skills (learning objectives) which are measured by the responses. The reports pictured below were drawn from a “Leadership Styles” Inbox that was delivered to a class of MBA students.
The Inbox asked, “Can you identify the leadership styles of people?” At the beginning of the Inbox students were asked, “Relative to 100 peers, where would you rank yourself in your ability to recognize each of the following leadership styles?”
Students took the self-assessment before the Inbox began to clarify the skills in in their minds and boost their interest level. At the end of the Inbox students compared their expectations against results. For example, this student expected to score 85 on Affiliative Style but actually scored 13.
Designers can also write a detailed feedback report for each email. The example below is extracted from a business school accounting class. The Inbox is used as a pass/fail course review, and it also collects data for an accreditation requirement called “Assurance of Learning”.
Instructors want to know how their students did, and administrators how their population did. Inbox reports can serve both.
Class Average Report. Here we have results for an MBA class taking the Leadership Styles Inbox. Relative to the population, the class scored at the 43rd percentile.
Course Roster Report. Besides names and overall scores, the instructor can look at behavior. When did students do the Inbox, how long did they take, how much further development do they require?
Skill Scores by Student. How did students do on each skill?
Response distribution. Are any of the emails suggesting conceptual trouble? Perhaps the instructor should clarify the distinctions when they are introduced. Designers are also keenly interested in this report. Here we have an email where almost as many students chose Response 3 as Response 2. Ideally we would see one response do clearly well, and the remainder split what is left evenly.
Response Data. This report lists each student’s responses and their point score. It is the fine detail report.
CSV files. Of course, all data is easily downloaded as a CSV file for further analysis.
Inboxes collect data. How can we organize this data into meaningful reports for big organizations?
Without getting too technical, reports are built up from an email’s score. From this basic nugget of information, we can build reports for:
Instructional designers use the Inbox Authoring Platform to create Inboxes, in much the same way that they use Microsoft’s PowerPoint to create slideshows or Excel to create spreadsheets. Inbox developers:
Designers can learn how to write an Inbox in a few hours. Writing Inboxes is easy, especially with the help of modern AI's.
You own the Inboxes you create - the copyrights are yours.
Often our clients want Capsim to produce their first Inbox. No problem. We can show you the ropes. We can also offer you independent designers to help you with your project.